世界のワイヤレスゲームヘッドセット市場レポート2020年

QYResearchが発行した調査報告書(QYR20ST03426)
◆英語タイトル:Global Wireless Gaming Headsets Sales Market Report 2020
◆商品コード:QYR20ST03426
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◆発行日:2020年9月(※2024年版があります。お問い合わせください。)
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QYリサーチ社の本調査レポートでは、世界のワイヤレスゲームヘッドセット市場について種類別(赤外線、M波、デシメータ波)、用途別(個人用、商用)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・ワイヤレスゲームヘッドセット市場の概要
・世界の主要地域別ワイヤレスゲームヘッドセット市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のワイヤレスゲームヘッドセット市場規模2015-2026:種類別(赤外線、M波、デシメータ波)
・世界のワイヤレスゲームヘッドセット市場規模2015-2026:用途別(個人用、商用)
・ワイヤレスゲームヘッドセットの北米市場規模2015-2020
・ワイヤレスゲームヘッドセットのヨーロッパ市場規模2015-2020
・ワイヤレスゲームヘッドセットの中国市場規模2015-2020
・ワイヤレスゲームヘッドセットの日本市場規模2015-2020
・ワイヤレスゲームヘッドセットの東南アジア市場規模2015-2020
・ワイヤレスゲームヘッドセットのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・ワイヤレスゲームヘッドセットの製造コスト分析
・販売チャネル、流通業者、顧客
・ワイヤレスゲームヘッドセットの市場動向・機会・課題
・調査の結論
【レポートの概要】

E-sports are becoming more and more popular around the world.Because it turns online gaming into a spectator sport and offers the experience of watching professional sporting events.Wireless gaming headset is replaced by waves in the middle of the line, from export is connected to the computer audio transmitter, then the transmitter sent via radio waves to accept the suitable for use in playing games in the headsets, it can let the players in the game to experience immersive feeling, also can assist gamers, enhance battle effectiveness.

Market Analysis and Insights: Global Wireless Gaming Headsets Market
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Wireless Gaming Headsets market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Wireless Gaming Headsets industry.
Based on our recent survey, we have several different scenarios about the Wireless Gaming Headsets YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Wireless Gaming Headsets will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

Global Wireless Gaming Headsets Scope and Market Size
The global Wireless Gaming Headsets market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Wireless Gaming Headsets market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Wireless Gaming Headsets market is segmented into
Infrared
M Wave
Decimeter Wave

Segment by Application, the Wireless Gaming Headsets market is segmented into
Personal Use
Commercial Use

The Wireless Gaming Headsets market is analysed and market size information is provided by regions (countries). Segment by Application, the Wireless Gaming Headsets market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Wireless Gaming Headsets Market Share Analysis
Wireless Gaming Headsets market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Wireless Gaming Headsets business, the date to enter into the Wireless Gaming Headsets market, Wireless Gaming Headsets product introduction, recent developments, etc.

The major vendors covered:
Sennheiser
SteelSeries
Turtle Beach
Cooler Master
Creative Technology
Mad Catz
Razer
Corsair
Gioteck
Logitech
Sentey
Sades
Skullcandy
Kotion Electronic
Somic
ASTRO Gaming
Audio-Technica

【レポートの目次】

1 Wireless Gaming Headsets Market Overview
1.1 Wireless Gaming Headsets Product Scope
1.2 Wireless Gaming Headsets Segment by Type
1.2.1 Global Wireless Gaming Headsets Sales by Type (2020-2026)
1.2.2 Infrared
1.2.3 M Wave
1.2.4 Decimeter Wave
1.3 Wireless Gaming Headsets Segment by Application
1.3.1 Global Wireless Gaming Headsets Sales Comparison by Application (2020-2026)
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Wireless Gaming Headsets Market Estimates and Forecasts (2015-2026)
1.4.1 Global Wireless Gaming Headsets Sales Growth Rate (2015-2026)
1.4.2 Global Wireless Gaming Headsets Revenue and Growth Rate (2015-2026)
1.4.3 Global Wireless Gaming Headsets Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Wireless Gaming Headsets Industry Impact
1.5.1 How the Covid-19 is Affecting the Wireless Gaming Headsets Industry
1.5.1.1 Wireless Gaming Headsets Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Wireless Gaming Headsets Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Wireless Gaming Headsets Players to Combat Covid-19 Impact

2 Wireless Gaming Headsets Estimate and Forecast by Region
2.1 Global Wireless Gaming Headsets Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Wireless Gaming Headsets Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Wireless Gaming Headsets Sales Market Share by Region (2015-2020)
2.2.2 Global Wireless Gaming Headsets Revenue Market Share by Region (2015-2020)
2.3 Global Wireless Gaming Headsets Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Wireless Gaming Headsets Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Wireless Gaming Headsets Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Wireless Gaming Headsets Estimates and Projections (2015-2026)
2.4.2 Europe Wireless Gaming Headsets Estimates and Projections (2015-2026)
2.4.3 China Wireless Gaming Headsets Estimates and Projections (2015-2026)
2.4.4 Japan Wireless Gaming Headsets Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Wireless Gaming Headsets Estimates and Projections (2015-2026)
2.4.6 India Wireless Gaming Headsets Estimates and Projections (2015-2026)
3 Global Wireless Gaming Headsets Competition Landscape by Players
3.1 Global Top Wireless Gaming Headsets Players by Sales (2015-2020)
3.2 Global Top Wireless Gaming Headsets Players by Revenue (2015-2020)
3.3 Global Wireless Gaming Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wireless Gaming Headsets as of 2019)
3.4 Global Wireless Gaming Headsets Average Price by Company (2015-2020)
3.5 Manufacturers Wireless Gaming Headsets Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Wireless Gaming Headsets Players (Opinion Leaders)
4 Global Wireless Gaming Headsets Market Size by Type
4.1 Global Wireless Gaming Headsets Historic Market Review by Type (2015-2020)
4.1.1 Global Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
4.1.2 Global Wireless Gaming Headsets Revenue Market Share by Type (2015-2020)
4.1.3 Global Wireless Gaming Headsets Price by Type (2014-2020)
4.2 Global Wireless Gaming Headsets Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Wireless Gaming Headsets Sales Forecast by Type (2021-2026)
4.2.2 Global Wireless Gaming Headsets Revenue Forecast by Type (2021-2026)
4.2.3 Global Wireless Gaming Headsets Price Forecast by Type (2021-2026)
5 Global Wireless Gaming Headsets Market Size by Application
5.1 Global Wireless Gaming Headsets Historic Market Review by Application (2015-2020)
5.1.1 Global Wireless Gaming Headsets Sales Market Share by Application (2015-2020)
5.1.2 Global Wireless Gaming Headsets Revenue Market Share by Application (2015-2020)
5.1.3 Global Wireless Gaming Headsets Price by Application (2015-2020)
5.2 Global Wireless Gaming Headsets Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Wireless Gaming Headsets Sales Forecast by Application (2021-2026)
5.2.2 Global Wireless Gaming Headsets Revenue Forecast by Application (2021-2026)
5.2.3 Global Wireless Gaming Headsets Price Forecast by Application (2021-2026)

3 North America Wireless Gaming Headsets Market Facts & Figures
3.2 North America Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
3.3 North America Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
3.4 North America Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

4 Europe Wireless Gaming Headsets Market Facts & Figures
4.2 Europe Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
4.3 Europe Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
4.4 Europe Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

5 China Wireless Gaming Headsets Market Facts & Figures
5.2 China Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
5.3 China Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
5.4 China Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

6 Japan Wireless Gaming Headsets Market Facts & Figures
6.2 Japan Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
6.3 Japan Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
6.4 Japan Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

7 Southeast Asia Wireless Gaming Headsets Market Facts & Figures
7.2 Southeast Asia Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

8 India Wireless Gaming Headsets Market Facts & Figures
8.2 India Wireless Gaming Headsets Sales Market Share by Company (2015-2020)
8.3 India Wireless Gaming Headsets Sales Market Share by Type (2015-2020)
8.4 India Wireless Gaming Headsets Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Wireless Gaming Headsets Business
12.1 Sennheiser
12.1.1 Sennheiser Wireless Gaming Headsets Corporation Information
12.1.2 Sennheiser Wireless Gaming Headsets Business Overview and Total Revenue
12.1.3 Sennheiser Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Sennheiser Wireless Gaming Headsets Products Offered
12.1.5 Sennheiser Recent Development
12.2 SteelSeries
12.2.1 SteelSeries Wireless Gaming Headsets Corporation Information
12.2.2 SteelSeries Wireless Gaming Headsets Business Overview and Total Revenue
12.2.3 SteelSeries Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.2.4 SteelSeries Wireless Gaming Headsets Products Offered
12.2.5 SteelSeries Recent Development
12.3 Turtle Beach
12.3.1 Turtle Beach Wireless Gaming Headsets Corporation Information
12.3.2 Turtle Beach Wireless Gaming Headsets Business Overview and Total Revenue
12.3.3 Turtle Beach Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Turtle Beach Wireless Gaming Headsets Products Offered
12.3.5 Turtle Beach Recent Development
12.4 Cooler Master
12.4.1 Cooler Master Wireless Gaming Headsets Corporation Information
12.4.2 Cooler Master Wireless Gaming Headsets Business Overview and Total Revenue
12.4.3 Cooler Master Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Cooler Master Wireless Gaming Headsets Products Offered
12.4.5 Cooler Master Recent Development
12.5 Creative Technology
12.5.1 Creative Technology Wireless Gaming Headsets Corporation Information
12.5.2 Creative Technology Wireless Gaming Headsets Business Overview and Total Revenue
12.5.3 Creative Technology Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Creative Technology Wireless Gaming Headsets Products Offered
12.5.5 Creative Technology Recent Development
12.6 Mad Catz
12.6.1 Mad Catz Wireless Gaming Headsets Corporation Information
12.6.2 Mad Catz Wireless Gaming Headsets Business Overview and Total Revenue
12.6.3 Mad Catz Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Mad Catz Wireless Gaming Headsets Products Offered
12.6.5 Mad Catz Recent Development
12.7 Razer
12.7.1 Razer Wireless Gaming Headsets Corporation Information
12.7.2 Razer Wireless Gaming Headsets Business Overview and Total Revenue
12.7.3 Razer Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Razer Wireless Gaming Headsets Products Offered
12.7.5 Razer Recent Development
12.8 Corsair
12.8.1 Corsair Wireless Gaming Headsets Corporation Information
12.8.2 Corsair Wireless Gaming Headsets Business Overview and Total Revenue
12.8.3 Corsair Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Corsair Wireless Gaming Headsets Products Offered
12.8.5 Corsair Recent Development
12.9 Gioteck
12.9.1 Gioteck Wireless Gaming Headsets Corporation Information
12.9.2 Gioteck Wireless Gaming Headsets Business Overview and Total Revenue
12.9.3 Gioteck Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Gioteck Wireless Gaming Headsets Products Offered
12.9.5 Gioteck Recent Development
12.10 Logitech
12.10.1 Logitech Wireless Gaming Headsets Corporation Information
12.10.2 Logitech Wireless Gaming Headsets Business Overview and Total Revenue
12.10.3 Logitech Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Logitech Wireless Gaming Headsets Products Offered
12.10.5 Logitech Recent Development
12.11 Sentey
12.11.1 Sentey Wireless Gaming Headsets Corporation Information
12.11.2 Sentey Wireless Gaming Headsets Business Overview and Total Revenue
12.11.3 Sentey Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Sentey Wireless Gaming Headsets Products Offered
12.11.5 Sentey Recent Development
12.12 Sades
12.12.1 Sades Wireless Gaming Headsets Corporation Information
12.12.2 Sades Wireless Gaming Headsets Business Overview and Total Revenue
12.12.3 Sades Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Sades Wireless Gaming Headsets Products Offered
12.12.5 Sades Recent Development
12.13 Skullcandy
12.13.1 Skullcandy Wireless Gaming Headsets Corporation Information
12.13.2 Skullcandy Wireless Gaming Headsets Business Overview and Total Revenue
12.13.3 Skullcandy Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Skullcandy Wireless Gaming Headsets Products Offered
12.13.5 Skullcandy Recent Development
12.14 Kotion Electronic
12.14.1 Kotion Electronic Wireless Gaming Headsets Corporation Information
12.14.2 Kotion Electronic Wireless Gaming Headsets Business Overview and Total Revenue
12.14.3 Kotion Electronic Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Kotion Electronic Wireless Gaming Headsets Products Offered
12.14.5 Kotion Electronic Recent Development
12.15 Somic
12.15.1 Somic Wireless Gaming Headsets Corporation Information
12.15.2 Somic Wireless Gaming Headsets Business Overview and Total Revenue
12.15.3 Somic Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.15.4 Somic Wireless Gaming Headsets Products Offered
12.15.5 Somic Recent Development
12.16 ASTRO Gaming
12.16.1 ASTRO Gaming Wireless Gaming Headsets Corporation Information
12.16.2 ASTRO Gaming Wireless Gaming Headsets Business Overview and Total Revenue
12.16.3 ASTRO Gaming Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.16.4 ASTRO Gaming Wireless Gaming Headsets Products Offered
12.16.5 ASTRO Gaming Recent Development
12.17 Audio-Technica
12.17.1 Audio-Technica Wireless Gaming Headsets Corporation Information
12.17.2 Audio-Technica Wireless Gaming Headsets Business Overview and Total Revenue
12.17.3 Audio-Technica Wireless Gaming Headsets Sales, Revenue and Gross Margin (2015-2020)
12.17.4 Audio-Technica Wireless Gaming Headsets Products Offered
12.17.5 Audio-Technica Recent Development

13 Wireless Gaming Headsets Manufacturing Cost Analysis
13.1 Wireless Gaming Headsets Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Wireless Gaming Headsets
13.4 Wireless Gaming Headsets Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Wireless Gaming Headsets Distributors List
14.3 Wireless Gaming Headsets Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

...

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