自動車用AR&VRの世界市場規模・現状・予測2021年-2027年

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◆英語タイトル:Global Automotive AR and VR Market Size, Status and Forecast 2021-2027
◆商品コード:QY21JNE0095
◆発行会社(リサーチ会社):QYResearch
◆発行日:2021年6月(※2024年版があります。お問い合わせください。)
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本調査資料では、自動車用AR&VRの世界市場(2016年~2027年)を対象に調査し、市場動向、主要企業の市場シェア、種類別市場規模(拡張現実(AR)、仮想現実(VR))、用途別市場規模(研究&開発、製造&供給、マーケティング&販売、アフターセールス、サポート機能、製品)、主要地域別市場規模(北米、アメリカ、欧州、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、企業情報などをまとめております。
・市場概要
・自動車用AR&VRの市場動向
・企業の競争状況、市場シェア
・自動車用AR&VRの種類別市場規模(拡張現実(AR)、仮想現実(VR))
・自動車用AR&VRの用途別市場規模(研究&開発、製造&供給、マーケティング&販売、アフターセールス、サポート機能、製品)
・自動車用AR&VRの北米市場規模2016-2027(アメリカ、カナダ)
・自動車用AR&VRの欧州市場規模2016-2027(ドイツ、フランス、イギリス等)
・自動車用AR&VRのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等)
・自動車用AR&VRの中南米市場規模2016-2027(メキシコ、ブラジル)
・自動車用AR&VRの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等)
・主要企業情報(Continental AG、DAQRI、HTC Corporation、Hyundai Motor Group、Microsoft Corporation、Robert Bosch GmbH、Unity Technologies ApS、Visteon Corporation、Volkswagen AG、WayRay AG)
・結論
【レポートの概要】

Augmented reality is a digital layer superimposed on the physical world. Augmented reality applications are developed on special 3D programs that enable developers to integrate contextual or digital content with the real world. Moreover, it integrates the real-life environment with virtual details that enhance the experience. This is typically achieved by looking at real-life environments through a smart goggles and headsets, smartphone or tablet screen. Augmented reality in automotive is majorly used for the application that displays the features of pedestrian, navigations, and smart signaling on a windshield.

Market Analysis and Insights: Global Automotive AR and VR Market
The global Automotive AR and VR market size is projected to reach US$ 7489.2 million by 2027, from US$ 565.8 million in 2020, at a CAGR of 44.0% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Automotive AR and VR market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Automotive AR and VR market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Automotive AR and VR market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Automotive AR and VR market.

Global Automotive AR and VR Scope and Market Size
Automotive AR and VR market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Automotive AR and VR market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Augmented Reality (AR)
Virtual Reality (VR)

Segment by Application
Research & Development
Manufacturing & Supply
Marketing & Sales
Aftersales
Support Functions
Product

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Continental AG
DAQRI
HTC Corporation
Hyundai Motor Group
Microsoft Corporation
Robert Bosch GmbH
Unity Technologies ApS
Visteon Corporation
Volkswagen AG
WayRay AG

【レポートの目次】

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Automotive AR and VR Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Augmented Reality (AR)
1.2.3 Virtual Reality (VR)
1.3 Market by Application
1.3.1 Global Automotive AR and VR Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Research & Development
1.3.3 Manufacturing & Supply
1.3.4 Marketing & Sales
1.3.5 Aftersales
1.3.6 Support Functions
1.3.7 Product
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Automotive AR and VR Market Perspective (2016-2027)
2.2 Automotive AR and VR Growth Trends by Regions
2.2.1 Automotive AR and VR Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Automotive AR and VR Historic Market Share by Regions (2016-2021)
2.2.3 Automotive AR and VR Forecasted Market Size by Regions (2022-2027)
2.3 Automotive AR and VR Industry Dynamic
2.3.1 Automotive AR and VR Market Trends
2.3.2 Automotive AR and VR Market Drivers
2.3.3 Automotive AR and VR Market Challenges
2.3.4 Automotive AR and VR Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Automotive AR and VR Players by Revenue
3.1.1 Global Top Automotive AR and VR Players by Revenue (2016-2021)
3.1.2 Global Automotive AR and VR Revenue Market Share by Players (2016-2021)
3.2 Global Automotive AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Automotive AR and VR Revenue
3.4 Global Automotive AR and VR Market Concentration Ratio
3.4.1 Global Automotive AR and VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Automotive AR and VR Revenue in 2020
3.5 Automotive AR and VR Key Players Head office and Area Served
3.6 Key Players Automotive AR and VR Product Solution and Service
3.7 Date of Enter into Automotive AR and VR Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Automotive AR and VR Breakdown Data by Type
4.1 Global Automotive AR and VR Historic Market Size by Type (2016-2021)
4.2 Global Automotive AR and VR Forecasted Market Size by Type (2022-2027)

5 Automotive AR and VR Breakdown Data by Application
5.1 Global Automotive AR and VR Historic Market Size by Application (2016-2021)
5.2 Global Automotive AR and VR Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Automotive AR and VR Market Size (2016-2027)
6.2 North America Automotive AR and VR Market Size by Type
6.2.1 North America Automotive AR and VR Market Size by Type (2016-2021)
6.2.2 North America Automotive AR and VR Market Size by Type (2022-2027)
6.2.3 North America Automotive AR and VR Market Size by Type (2016-2027)
6.3 North America Automotive AR and VR Market Size by Application
6.3.1 North America Automotive AR and VR Market Size by Application (2016-2021)
6.3.2 North America Automotive AR and VR Market Size by Application (2022-2027)
6.3.3 North America Automotive AR and VR Market Size by Application (2016-2027)
6.4 North America Automotive AR and VR Market Size by Country
6.4.1 North America Automotive AR and VR Market Size by Country (2016-2021)
6.4.2 North America Automotive AR and VR Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Automotive AR and VR Market Size (2016-2027)
7.2 Europe Automotive AR and VR Market Size by Type
7.2.1 Europe Automotive AR and VR Market Size by Type (2016-2021)
7.2.2 Europe Automotive AR and VR Market Size by Type (2022-2027)
7.2.3 Europe Automotive AR and VR Market Size by Type (2016-2027)
7.3 Europe Automotive AR and VR Market Size by Application
7.3.1 Europe Automotive AR and VR Market Size by Application (2016-2021)
7.3.2 Europe Automotive AR and VR Market Size by Application (2022-2027)
7.3.3 Europe Automotive AR and VR Market Size by Application (2016-2027)
7.4 Europe Automotive AR and VR Market Size by Country
7.4.1 Europe Automotive AR and VR Market Size by Country (2016-2021)
7.4.2 Europe Automotive AR and VR Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Automotive AR and VR Market Size (2016-2027)
8.2 Asia-Pacific Automotive AR and VR Market Size by Type
8.2.1 Asia-Pacific Automotive AR and VR Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Automotive AR and VR Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Automotive AR and VR Market Size by Type (2016-2027)
8.3 Asia-Pacific Automotive AR and VR Market Size by Application
8.3.1 Asia-Pacific Automotive AR and VR Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Automotive AR and VR Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Automotive AR and VR Market Size by Application (2016-2027)
8.4 Asia-Pacific Automotive AR and VR Market Size by Region
8.4.1 Asia-Pacific Automotive AR and VR Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Automotive AR and VR Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Automotive AR and VR Market Size (2016-2027)
9.2 Latin America Automotive AR and VR Market Size by Type
9.2.1 Latin America Automotive AR and VR Market Size by Type (2016-2021)
9.2.2 Latin America Automotive AR and VR Market Size by Type (2022-2027)
9.2.3 Latin America Automotive AR and VR Market Size by Type (2016-2027)
9.3 Latin America Automotive AR and VR Market Size by Application
9.3.1 Latin America Automotive AR and VR Market Size by Application (2016-2021)
9.3.2 Latin America Automotive AR and VR Market Size by Application (2022-2027)
9.3.3 Latin America Automotive AR and VR Market Size by Application (2016-2027)
9.4 Latin America Automotive AR and VR Market Size by Country
9.4.1 Latin America Automotive AR and VR Market Size by Country (2016-2021)
9.4.2 Latin America Automotive AR and VR Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Automotive AR and VR Market Size (2016-2027)
10.2 Middle East & Africa Automotive AR and VR Market Size by Type
10.2.1 Middle East & Africa Automotive AR and VR Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Automotive AR and VR Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Automotive AR and VR Market Size by Type (2016-2027)
10.3 Middle East & Africa Automotive AR and VR Market Size by Application
10.3.1 Middle East & Africa Automotive AR and VR Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Automotive AR and VR Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Automotive AR and VR Market Size by Application (2016-2027)
10.4 Middle East & Africa Automotive AR and VR Market Size by Country
10.4.1 Middle East & Africa Automotive AR and VR Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Automotive AR and VR Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Continental AG
11.1.1 Continental AG Company Details
11.1.2 Continental AG Business Overview
11.1.3 Continental AG Automotive AR and VR Introduction
11.1.4 Continental AG Revenue in Automotive AR and VR Business (2016-2021)
11.1.5 Continental AG Recent Development
11.2 DAQRI
11.2.1 DAQRI Company Details
11.2.2 DAQRI Business Overview
11.2.3 DAQRI Automotive AR and VR Introduction
11.2.4 DAQRI Revenue in Automotive AR and VR Business (2016-2021)
11.2.5 DAQRI Recent Development
11.3 HTC Corporation
11.3.1 HTC Corporation Company Details
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation Automotive AR and VR Introduction
11.3.4 HTC Corporation Revenue in Automotive AR and VR Business (2016-2021)
11.3.5 HTC Corporation Recent Development
11.4 Hyundai Motor Group
11.4.1 Hyundai Motor Group Company Details
11.4.2 Hyundai Motor Group Business Overview
11.4.3 Hyundai Motor Group Automotive AR and VR Introduction
11.4.4 Hyundai Motor Group Revenue in Automotive AR and VR Business (2016-2021)
11.4.5 Hyundai Motor Group Recent Development
11.5 Microsoft Corporation
11.5.1 Microsoft Corporation Company Details
11.5.2 Microsoft Corporation Business Overview
11.5.3 Microsoft Corporation Automotive AR and VR Introduction
11.5.4 Microsoft Corporation Revenue in Automotive AR and VR Business (2016-2021)
11.5.5 Microsoft Corporation Recent Development
11.6 Robert Bosch GmbH
11.6.1 Robert Bosch GmbH Company Details
11.6.2 Robert Bosch GmbH Business Overview
11.6.3 Robert Bosch GmbH Automotive AR and VR Introduction
11.6.4 Robert Bosch GmbH Revenue in Automotive AR and VR Business (2016-2021)
11.6.5 Robert Bosch GmbH Recent Development
11.7 Unity Technologies ApS
11.7.1 Unity Technologies ApS Company Details
11.7.2 Unity Technologies ApS Business Overview
11.7.3 Unity Technologies ApS Automotive AR and VR Introduction
11.7.4 Unity Technologies ApS Revenue in Automotive AR and VR Business (2016-2021)
11.7.5 Unity Technologies ApS Recent Development
11.8 Visteon Corporation
11.8.1 Visteon Corporation Company Details
11.8.2 Visteon Corporation Business Overview
11.8.3 Visteon Corporation Automotive AR and VR Introduction
11.8.4 Visteon Corporation Revenue in Automotive AR and VR Business (2016-2021)
11.8.5 Visteon Corporation Recent Development
11.9 Volkswagen AG
11.9.1 Volkswagen AG Company Details
11.9.2 Volkswagen AG Business Overview
11.9.3 Volkswagen AG Automotive AR and VR Introduction
11.9.4 Volkswagen AG Revenue in Automotive AR and VR Business (2016-2021)
11.9.5 Volkswagen AG Recent Development
11.10 WayRay AG
11.10.1 WayRay AG Company Details
11.10.2 WayRay AG Business Overview
11.10.3 WayRay AG Automotive AR and VR Introduction
11.10.4 WayRay AG Revenue in Automotive AR and VR Business (2016-2021)
11.10.5 WayRay AG Recent Development

12 Analyst’s Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

...

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